T57-001 is an unfinished visual novel prototype made in 2 weeks for the Emotional Mech Jam. It was made by Kirk Musngi, Tyler Rhodes and Eric Schmiel.
The game takes place in the aftermath of a devastating period of total warfare. 40 years have passed and much of the world has moved on. Old enemies have become
trading partners and whole generations have grown up with no living memory of the conflict. But there
are still some left that lived through it, and although they have done their best to move on with their children, they still remember.
Our story follows an old man who piloted a mech during the conflict. In the post-war years, his machine was recommissioned for civilian use and the skills he
developed piloting it became his trade. Now, at the end of a long career, his body is no longer able to withstand the physical strain of piloting it and he is
forced to retire.
He must rely on the old machine to protect him one last time. A life time of living paycheck to paycheck has left him with little savings but if he can sell the mech
he might be able to get enough money for it to support him through his retirement. He's not the only one who has a history with T57-001s, however. The sole buyer interested
in the machine is another veteran from the war, a Zargovian mech-hunter looking for a trophy from her glory days. The kind that hunted him in his youth.
Can he lay the past to rest to secure his future or will he sacrifice what little he has left to hold on to old grudges.
Kirk Musngi is an independent game designer based in Cary, North Carolina. Kirk conceived the project when he wanted to practice developing a visual novel dialogue system for his portfolio and thought the Emotional Mech Jam seemed like a good opportunity to do so. He programmed the game, building a tool for easily implementing dialogue and assembling the game in Unity.
Tyler Rhodes is a visual artist based in Richmond, Virginia. He is best known for his evolution project where he teaches people the fundamental principles of evolution through iterative audience-made illustrations(site). Tyler made all of the illustrations for the game and designed the characters.
Eric Schmiel is a multi-disciplinary digital creative based in Richmond, Virginia known for his video production, photography and game development work. He served as the narrative designer on the game, writing the script, developing the characters and setting and plotting the branching paths of the narrative.